AI Insights · Timothy · April 2024
Q1 2024 Performance of Top Cooking Games on iOS in Australia
A look at the performance of leading cooking games on the iOS platform in Australia for Q1 2024 reveals trending user engagement and downloads. Insights provided by Sensor Tower detail the trends without delving into causative factors.
Australia's cooking game enthusiasts have been actively engaging with their favorite games on iOS in the first quarter of 2024. Sensor Tower's data provides an overview of the trends in downloads, revenue, and weekly active users for the top cooking games in the region. Here's how these apps have fared:
Pizza Ready! saw a notable increase in weekly revenue, starting the quarter at around $943 and peaking at $1.5K by the end of March. Downloads fluctuated, dropping to 4.6K in late January but surging to 19.2K in the last week of March. Weekly active users mirrored this trend, beginning at 14.7K and escalating to an impressive 24K by quarter's end.
Good Pizza, Great Pizza experienced mixed trends, with revenue varying from $1.7K in the first week of January to a low of $599 in early March, before recovering to $1.1K in the last week. Downloads showed a gradual decline until mid-February, but picked up toward the end of March, reaching 3.9K. The game's weekly active users started at 10.4K, dipped to 6K, and then rebounded to 10.3K.
Eatventure exhibited a decline in revenue from $4.6K to $3.4K over the quarter, with downloads following a similar downward trend, starting at 7.5K and ending at 2.5K. Weekly active users peaked at 42.6K in the second week of January but decreased to 36.2K by the end of March.
Cooking Fever: Restaurant Game showed more consistency in revenue, hovering around $6K for most of the quarter, with a slight uptick to $6.4K in the final week. Downloads remained relatively stable but modest, with a slight increase from 3.4K to 3.9K in the last week. The game maintained a solid base of weekly active users, starting at 15.2K and growing to 15.1K.
Fill The Fridge!, despite having a negligible revenue for most of the quarter, maintained a steady stream of downloads and weekly active users. The game saw downloads dip to 815 in early March but then rise to 1.1K by quarter's end. Weekly active users also saw a decline from 14.1K to 7.1K over the quarter.
For more detailed insights and analysis, Sensor Tower's platform offers a comprehensive look at the mobile app landscape.